Elijah's Minecraft Server

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Survival RPG · player guide

Minecraft 1.21.1 · NeoForge 21.1.250

Let's go break it in

Everything below has been checked against the mods' own real setup, not just guessed - but this is the part only actual playing can prove. Nothing here changes the world permanently unless you say so, and every admin shortcut has a matching cleanup command right next to it. This guide covers Survival RPG only - Creative runs a different, much smaller mod set.

Server profile
Survival RPG
Client mods
37
Server mods
41
Pack build
#16
Last rebuilt
2026-09-14T04:33:25Z
1

Pufferfish Skills

Open your own skill tree

This is normal, everyday gameplay - no console or admin access needed. Try pressing K in-game. If nothing happens, go to Options → Controls → Key Binds and look for "Skills" - it may need to be bound to a key on your setup.

What the feature does

There are two skill categories right now: Combat and Mining. Points come from playing normally in each area (fighting things, mining things) - there's no separate grind, it happens as you go. Spend points in your own tree on nodes like "+3% melee damage" or "+5% attack speed" whenever you have some saved up.

What to look for - a natural first test

Open the tree, look for a node close to the center that's lit up/available, and unlock any cheap one near the middle. Then check Puffish Attributes' own small stats screen (findable through Key Binds the same way) - the number should visibly move. If the unlock succeeded but you can't find the stats screen, that's still a pass - the skill tree UI itself shows the node as unlocked either way.

Admin / Testing Only

Optional shortcuts for testing/troubleshooting - not required for normal play. Every player can already open their own Skills tree and earn/spend points with zero setup, as described above.

Run these as an operator, in chat or console - replace Elijah with the real player name:

/puffish_skills open Elijah /puffish_skills points add Elijah combat 5

The first opens the tree screen directly for him. The second hands over 5 free Combat points to spend right away.

Cleanup - undo the free points
/puffish_skills reset Elijah combat

Fully resets that category back to nothing unlocked, nothing spent - as if the test never happened. Run it again with mining if you tested that tree too.

2

Apotheosis (loot & gear)

Get your own copy of the Apotheosis Chronicle

This is a normal craftable item - no console or admin access needed. Combine 1 Book and 1 Gold Ingot in a crafting table (any arrangement works, it's a shapeless recipe) to get a guide book. Right-click it to open and read it whenever you like - it's yours to keep.

What the feature does

Apotheosis adds rarity/affix loot, gem sockets, and changes to enchanting. The Chronicle book explains all of it in detail and updates itself to match the exact version installed here - it's a better reference than anything written in this guide.

What to look for - natural ways to test it

Finding gear: kill regular mobs and open chests - especially the new dungeon/mineshaft/stronghold rooms from Phase 1. Rare/better gear can drop with a colored name and bonus stats already rolled on; this can take a little exploring to actually see one. Rarity tiers, common to best: Common → Uncommon → Rare → Epic → Mythic. Enchanting: try a vanilla enchanting table - Apotheosis changes how it works, so this alone is a real test. For gems and sockets, the Chronicle above covers the mechanic clearly with pictures.

Admin / Testing Only

Optional shortcuts for testing/troubleshooting - not required for normal play. Any player can craft their own Chronicle and find gear naturally, as described above.

Skip crafting and open the Chronicle directly for a player - useful for a quick look without gathering the ingredients first:

/open-patchouli-book Elijah apotheosis:apoth_chronicle

This just opens the book UI - completely harmless, doesn't give an item or change anything.

Instant test item, no exploring required - have the player hold any item in their main hand, then run:

/apoth set_rarity apotheosis:rare

This has to be run as the player (type it in their own chat, or use /execute as Elijah run apoth set_rarity apotheosis:rare from console). It stamps whatever they're holding with Rare quality and rolls affixes onto it on the spot - works on a Simply Swords weapon or a Reforged weapon just as well as a vanilla one. Other tiers: apotheosis:common, uncommon, epic, mythic.

Cleanup - no lasting change

The rarity/affixes only apply to that one item stack - nothing account-wide changes. To fully undo it, just drop or delete that one test item afterward. If you want to test a Reforged weapon without keeping anything overpowered, craft or grab a normal one, run the command on it, look at the result, then toss it - the player's real inventory and stats are never touched.

3

Jade (the info overlay)

What you should see

Just look at any block or mob - a small info box should appear on screen (top-left by default) showing its name, and extra details depending on what it is (a chest might show what's inside, a mob shows its health).

How to tell it's working

If the box never appears at all, check Jade's own settings screen (there's a keybind for it, findable the same way as Skills above - through Key Binds). It's purely visual for the player - there's nothing to "break" on the server side by testing it.

4

Phase 1, still there

Waystones

Place one, then place a second one somewhere else and confirm you can warp back and forth between them.

Sophisticated Backpacks

Craft one, open it, confirm it has its own inventory grid (and upgrade slots on the side).

Simply Swords & Reforged

Check the crafting recipes/creative menu for the new weapon variety, and confirm a Reforged item's tooltip shows tier info.

Mowzie's Mobs & Mutant Monsters

These are rare/wandering spawns, not everywhere - if you don't run into one right away that's normal, not a bug.

Structures & world generation

Explore a bit - new terrain (Terralith) and the reworked dungeons/mineshafts/strongholds (YUNG's mods) should feel different from vanilla as you find them.

5

Client sync

You don't need to do anything in Prism
Survival RPG's client pack was rebuilt and re-checked recently - every client-required mod, including its dependencies, is listed and downloadable, and Creative's pack is completely separate (its own list, its own files - nothing shared between them). Just launch the Survival RPG Prism instance again the normal way; Packwiz syncs automatically before Minecraft starts, every time.

Need help connecting?

Full setup instructions (Prism instance name, pack URL, pre-launch command) live on the Client Setup page - this guide won't repeat them.

  • Use a dedicated "Elijah - Survival RPG" Prism instance - not the same one used for Creative.
  • It connects to minecraft.playrabbit.win, same as Creative.
  • Packwiz updates it automatically before every launch - no manual downloading.
Open Client Setup → Survival RPG